Projects
A showcase of technical projects spanning game engines, AI integration, real-time visualizations, and embedded systems. Each project demonstrates system architecture, technical leadership, and measurable impact.
Training Platform Maturation
Leading technical modernization of Unity training system after gap analysis. Recently secured an additional $3.5M in contract awards. Architecting improvements to ensure stability, performance, and maintainability.

LLM Integration for Game Engines
Architected AI-powered training system for government project, securing $2M in follow-on funding. Built production infrastructure and designed plugin architecture for seamless integration.
Deterministic Baseball Simulation
Led development of mobile training application using Unity DOTS, integrating computer vision pose and velocity estimation with deterministic physics for frame-perfect replay and analysis.
Uncrewed Command & Control Interface
Designed networked tactical interface for uncrewed operations using Unreal Engine 5 on dual iPads. Implemented custom RPCs and Protobuf messaging with <10ms latency for mission-critical operations.

VR Football Demo Management
Built demo orchestration system for NFL Pro Era, enabling real-time control of 20+ scenarios. Created CloudXR streaming client for wireless Meta Quest demos at conventions.
XR Pilot Vehicle Interface
Developed experimental mixed reality cockpit interface for aviation applications using Unreal Engine 4. Created 3D spatial UI with gesture controls through rapid design iteration.